So, it has begun, as they say in some parts of Outworld. Currently the sanity levels are stable and the subtle smell of coffee, breakfast and dread silently float around like a harrowing grim reaper-parrot on our shoulder.
Food time has ended—a foiled barrage of homely goods—consumed upon with mild Animal Crossing sound waves to punctuate the grotesque munching sounds.
The development of a game is scary and intriguing, devastating and explorative, depressing and delightful. A fake tree opposite gently sways with a striking grandeur that reminds one of the fragility of the human mind.
This project will be the end of us all.
– The Dangerous Kitchen