Hello! It’s your favourite time of the whenever-the-heck-we-can-be-bothered-to-update you guys again!
Our gift to you this month is this great article we were asked to participate in for Red Bull Gaming, which you can read here!
We also wanted to thank all those who played De Mambo at Hyper Japan with us last month and also to our buddies aPriori Digital for joining us in Pizza Voyage!
It’s not often we post about actual game development stuff, mainly because we have no clue what we’re doing, but today that changes. I’ve been asked to talk about some of the development stuff we’ve been up to by the head office… aka someone who think’s they are in charge of me and will feel my wrath soon enough—but enough about that!
Let’s get straight to business.
The team is hard at work on developing new, tantalisingly tasty stuff, including the sought after feature to battle Mambo AI!
What you’re seeing above is called ‘pathfinding’ which is the AI trying to find a character and scanning the maze-y level. This all happens super quick and the red line is the AI’s mind scanning the area, like a hefty fellow sifting through a healthy person’s fridge for some full-fat goodness. Once the AI has located the character, it will then move to where the character is and well, you can guess the rest.
Well, that’s it for today. We’ll have more snippets of polished emptiness for you soon!
P.s. Lucy Love will never be forgotten…