Author Archives: Lucy Dove

About Lucy Dove

Designer amongst other things at The Dangerous Kitchen. Quoter of Simpsonian truths.

The Point of No Return

Do you sometimes wonder whether the voices in your head are real? Well this voice, the one you are currently hearing, isn’t. It’s merely a figment of your imagination, just like all the best things in life are.

Welcome to The Dangerous Kitchen’s De Mamblog (I can’t believe it took us this long to come up with that). How is everyone? Actually, don’t answer that, as we can’t hear you or are particularly that interested, since the main goal of this message is to continue the unconscious brainwashing and brain scrubbing started many moons ago.

Anyway, enough meandering, it’s time for…

 

TGS 2016

tgs2016

We’ve (not-so) recently returned from the land of the rising sun, exhaustion and rain… lots of rain. It rained so much in fact, that our souls will forever have permanent water damage.

TGS 2016 was the first time we ditched the good ol’ SNES controllers and instead decided to use Playstation 4 ones, since that’s what the final game will be on. To quote Arnold Schwarzenegger as Hamlet in The Last Action Hero, “Big mistake.”

Let’s just say that the urge to die was so beautifully close to completion, as the whole first day of TGS was a gargantuan mess where nothing would work! In retrospect, it was hilarious to see that I-don’t-want-to-be-here glow of doom that permeated across everyone’s faces. Thankfully, the wonderful Ryuji—a true pizza-bro if I ever saw one—fixed all the problems and got the PS4 controllers working for the last three days. There was some lag involved, but the less we talk about that the better…

 

Solo Shenanigans

Showing off single-player for the first time was an interesting experience for us in that it was the first time we’d publicly shown off any single player content we’ve ever made! Our previous single player prototypes for De Mambo were generally meh—official game developer jargon of the highest order—and not really to our standard. But, no one saw them, so that was always our opinion.

Solo mode was a new venture for us, as we didn’t want to just make a standard multiplayer-turned-single-player-mode, that’s too obvious (if you’re not willing to explore, then what’s the point?). We were a bit anxious to see if our odd ideas would pay off and if the various amounts of people at TGS would enjoy our solo mode… thankfully, they did!

Everyone who played, all got their butts gloriously whooped because we didn’t test the difficulty beforehand! Oops… but, the difficulty seemed to resonate with people since the controls of De Mambo are inherently simple, a bit of spice in the mix didn’t hurt. It was a great learning experience for us as making a good single player experience is very different from a multiplayer one.

If you haven’t seen the trailer for Solo mode, here it is!

[su_youtube_advanced url=”https://www.youtube.com/watch?v=t-MFLXT4q2U” showinfo=”no”]

 

Japan Highlights

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Hanging out with Suda51, because that’s apparently what we do now!

Possibly the biggest highlight from TGS, was meeting my idol, Suda51. Since No More Heroes is like, my favourite game, it blew me away to actually have a photo taken with him, and realise how he does that little arm pointy thing he does in all his photos—I was planning on explaining it in all its ethereal detail, but alas, it’s best experienced in real life. He even gave us some development advice!

We also attended an event where we met the great Yoshiro Kimura again and we somehow stumbled into Hirofumi Taniguchi, the amazing Love-de-lic and Skip LTD composer! Ever since playing Chibi Robo! Back on the Gamecube, we’d been huge fans of his, so it was incredible to converse with him in person.

We were also clued into… the war. In Japan, in the deepest, darkest recesses of the underworld, there exists two factions. The spectacular Shroom’s and the other is the shameful Shoot’s! The Dangerous Kitchen is two-part Shroom and one part Shoot—and yes, we will shoot him for his crimes against humanity!

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He never stood a chance…

NPC’s

Wormb
Now the Wormb is possibly the best thing we’ll ever make, and that’s entirely down to the disgusting noise it makes. How was this noise made? Nobody who was present at that time is alive to tell the tale…

wormb

Mushroom-Foot
“We need a Goomba!”
“Mushroom-Foot…?”
“Eureka!”
That is how things get done in The Dangerous Kitchen, and how this particular fellow was born.

shroomba

Before we go, we have to say thanks to all those who helped us out in Japan. Shin and Ryuji! Daichi and Camille! Anjali! Yoshi! You guys are the best! Thanks for your support and may the Mambo gods bless you with infinite pizza.

P.S. There was once a man from a cave of warmth, he asked, “How are you doing?”

GHOSTS OF MY GAMING SHELF

Now I could be considered an awful human being for admitting this, but I never… finish… games. It’s terrible! I feel awful for my shelf of assorted adventures. If they all had voices they’d be sobbing. Or muttering profanities under their breath. Time is not on my side when it comes to playing and finishing games, and the rare times when I come close, I end up entering some sort of denial mode where I stop playing to convince myself that the world I have fallen in love with, isn’t disappearing on me. I pretty much sicken myself.

Here enters Ghost Trick.

Now this little game, originally on DS and now on the glorious life machine known as iPhone, defeated my unfinished game disease. Now I’m not saying this is my favourite game of all time, but living in such a way where free time is precious, it takes a certain something to devote my full attention.

Hilarious character design, engaging story and pretty aptly clever puzzle mechanics. I guess I’ve chosen you, Ghost Trick, as thanks for getting me out of my unfinished game slump and encouraging my mind to not only play, but create loads of games in 2014. Hey, it’s possible… right?

– Lucy

GREETINGS!

Hello, this is an introductory post, nice to meet you!

Tales of Disinterest is pretty much a collection of ramblings by the microscopic UK based games company, The Dangerous Kitchen and a selection of their most irritating friends.

Panic Dance

We thought it might be a bit of fun to gather a few of the game related things we think/talk/send animated gifs to each other about and show them to the world for rigorous testing. To kick off this blog, a few of us that were bored decided to write about a game or games we have played in the past year that we really enjoyed and/or really didn’t. Hopefully this year we’ll actually release something that people want to complain about too!

Happy New Year, The Internet!