Category Archives: De Mambo

What we’ve learnt one year after releasing our first game on Nintendo Switch.

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July 13th 2017. That was the day. De Mambo launched on Nintendo Switch in the west—well, June 29th in Japan but for the sake of being topical, lets just disregard that little fact and swiftly move on!

De Mambo was made by The Dangerous Kitchen, (myself and two others originally, but now with two extra humans) and was our first game. We were (are) very inexperienced and had to learn how to do everything ourselves; from learning Unity, to making sprites and even learning how to write a press release! It was incredibly tough, but also really, really fun.

The fact that we somehow managed to release De Mambo in the launch period of a new Nintendo console and considering that we were one of, if not the least experienced indie team that had launched at the time, was a ridiculous feat for us and worthy of going on our epitaphs, but I digress.

We must thank all of you people who’ve helped us reach this point. Whether you be Kickstarter backers, business partners, people who’ve helped us at events etc, or simply those of you who purchased De Mambo. We’re eternally grateful.

So, what have we learnt from releasing De Mambo on Nintendo Switch one year later? That’s simple…

Timing. Timing is everything.

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(The following thoughts are probably the most useful for very small teams like us, starting out in the industry with little to no previous industry experience and are aiming for release on Nintendo Switch).

We were incredibly lucky to launch when we did, which was just about the time the ‘indie gold rush’ revved its relentless engine. From anecdotal evidence of speaking to other developers and such, it seems as though we would not have sold as much as we did if we had launched later on—that’s not to say we sold millions of copies (our desolate bank account is testament to that), but we’ve sold well enough to keep us going.

The timing of your launch is important, but to land at this point with the least amount of bruises, you’ll need a lot of laser-focused planning. We here at The Dangerous Kitchen are a bit… well, let’s just say the eleventh hour is when we usually think about beginning a task, so our tardiness has limited us a few times in the past, (not aided by our lack of wo/man-power). You should plan everything as much as possible in advance, like a Mayan Priest tending to their precious calendars, to ensure you don’t miss out on anything that will help your game.

If you have limited funds, you can bypass marketing/PR agencies if you can plan and time everything yourself! It is possible!

Some of the things we advise planning and beginning to execute well before the release of your game, even if you’re a one-human developer team are:

  • Look for reasons for people to be interested in your game’s content and find ways to show those things off as best you can.
  • Write press release copy as early as possible! Your press releases need some time to be approved by Nintendo, so definitely get these sorted and submitted as soon as you can!
  • Prepare images, gifs and videos of the game and gameplay for the Nintendo Switch News Channel and social media. Begin posting these before launch to generate hype, and definitely make use of scheduling your posts to save you time when it really matters.
  • Reach out to youtubers, twitchers, the games press and your mother’s aunt’s best friend’s cat with promotional game codes and/or the optional bribe.
  • Go to events, but crucially, don’t go to too many events as this will eat from your development time and your limited funds! We would recommend looking for events with audiences that would benefit your game the most and balance these with cost.
  • Leave time for multiple resubmissions of your game! It’s super common and normal to not pass submission first time round, (or so we’ve been led to believe by well-wishers) so definitely give yourself and/or your team some breathing space where that mythical creature known as sleep may be possible.
  • Plan some buffer time for the petulant panic that ensues due to major bug discovery after launch.

After you launch the game, don’t naively think it’s all over and now the sleep of a thousand sleeps may begin, like a certain naive little games company who shall not be named. This is where the promotion really kicks in, as your game is available on the eShop and good timekeeping is 100% needed.

Doing sales is paramount to you making money after the initial hype is dead.

Look at the barebones Nintendo Switch eShop. You need your game to keep selling, so being swamped by 20-30 new games every week is like having shovels of earth being constantly thrown over your still-alive corpse. Doing a sale equates to temporary-zombie-reanimation that will grant you exposure, so working out when the best time to do so is again, all down to timing. You don’t want to miss doing that sale that could be very successful for you, so again, plan in advance.

You might be dealing with Japan, the US and Europe simultaneously, which those of you with acute understanding of measuring ordered existence will know, are all in different time zones. The amount of stress will pile up, like an overflowing toilet of despair. You’ll have so much to do around the launch of your game, that any future-help you give your present-self will be mouth-wateringly good.

So to reiterate, you’re going to have to manage going to events, making promotional materials, posting on social media and the News Channel, replying to email enquiries for review, dealing with any emergency bug fixes and planning for sale opportunities while trying to keep yourself moderately healthy. Plan. In. Advance.

It may sound boring, but having some semblance of sanity is pretty good in the grand scheme of things. A clear mind is great for managing the fifty-one things you need to sort out, plus any random things that pop up, like that dreaded slice of burnt toast you fear your toaster might hiss out at you.

We’d like to leave you with one last thought, which is that you should try and celebrate your launch, thoroughly and whole-heartedly, to alleviate post-natal depression! You did it! Even if your bones are forever dust, in a way that perfectly mirrors your bank account, you made it. And someone, somewhere is grateful your game exists.

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If it looks like a duck and walks like a duck, it is a duck.

Welcome to the next edition of Newsletter De Mambo, the best way to waste a few minutes of a meaningless existence, to drop off into the abyss of despair and wallow in the darkness of a thousand—oh sorry, I forgot to mention that National Pizza Day was this week, so I hope you treated yourself on this holiest of days. What do we have in store for you this time?

Well, that ol’ quack professor Delta is back again…

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De Mambo Colour Psychology With Professor Delta or,
‘How I Learnt to Win in De Mambo’

A long time ago, possibly in 2015, when exhibiting De Mambo, dazed by the tiring drudgery of exerting much energy, I noticed something interesting. It seemed like some players who chose yellow were playing in a certain way. I then noticed that some people who chose red also had their own playstyle, which was fascinating. After discussing my findings with the others, we wondered if every colour has its own playstyle… which led to the creation of this video! De Mambo Colour Psychology With Professor Delta or, ‘How I Leant to Win in De Mambo’! Please enjoy the video and share it around if you can!

 

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Share the Bundle of Joy that is De Mambo

Finally our first sale that isn’t in Japan or North America, but the rest of the world! Enjoy your time to shine, rest of the world as De Mambo is now half price in the Share the Joy Sale on the Nintendo eShop until February 15th.

 

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Now Loading… Bar

We just wanted to give a big thanks to the Nintendo Social Group for hosting us and the great aPriori Digital at the Loading Bar last weekend. We had a great time hanging out, kicking butt in De Mambo and devouring a 26 inch pizza.

 

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Blind Update

So… here is an unspecified image to keep you busy whilst we continue the gruelling process of birthing more content we wish to graft onto De Mambo’s supple body.

P.s. The word of the day is liquor for some unknown reason.

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Things we love this month…

Nathan For You
Monster Hunter World
Bojack Horseman Season 3
Coloriages Avec Moebius Book
Animal by Sara Pascoe
Happy! by Naoki Urasawa
Aperion Cyberstorm

Set sale for De Mambo!

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Hello there oh mythical readers of the poor excuse of a blog post you’re currently reading. We just wanted to let you know that we come in peace, or pieces depending on how you like us.

De Mambo 50% North American Sale!

After years of misuse, De Mambo has finally been reduced to the lowest possible point of its career… $6.49 in the 50% off North American Sale! Tell all your American, Canadian and Mexican friends and if you’re wondering about the rest of the world, stay tuned for more info…

Mystery Machines…

Have a look at these somewhat tasty morsels of the new content update heading your way sometime soon. What are they? One looks like some sort of machine and the other has some dodgy lighting if I do say so myself.

Until next time, smell you later!

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Spotlight

Luigi

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Things we love this month…

Bojack Horseman Season 1 and 2
Oxenfree
North Star by Philip Glass
Infinite Monkey Cage BBC4 Radio Show
Splatoon 2
Alan Moore’s Jerulsalem Book 2
Devilman Crybaby

On the Warpath!

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Hello! It’s your favourite time of the whenever-the-heck-we-can-be-bothered-to-update you guys again!
Our gift to you this month is this great article we were asked to participate in for Red Bull Gaming, which you can read here!

We also wanted to thank all those who played De Mambo at Hyper Japan with us last month and also to our buddies aPriori Digital for joining us in Pizza Voyage!

Artificial Unintelligence

It’s not often we post about actual game development stuff, mainly because we have no clue what we’re doing, but today that changes. I’ve been asked to talk about some of the development stuff we’ve been up to by the head office…  aka someone who think’s they are in charge of me and will feel my wrath soon enough—but enough about that!

Let’s get straight to business.

The team is hard at work on developing new, tantalisingly tasty stuff, including the sought after feature to battle Mambo AI!

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What you’re seeing above is called ‘pathfinding’ which is the AI trying to find a character and scanning the maze-y level. This all happens super quick and the red line is the AI’s mind scanning the area, like a hefty fellow sifting through a healthy person’s fridge for some full-fat goodness. Once the AI has located the character, it will then move to where the character is and well, you can guess the rest.

Well, that’s it for today. We’ll have more snippets of polished emptiness for you soon!

P.s. Lucy Love will never be forgotten…

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Things we love this month…

The Big Sleep by Raymond Chandler
The Greasy Strangler
Django by Chip Tanaka
Xenoblade Chronicles 2
Rocket League Switch
The Marvellous Mrs Maisiel

Early Access De Mambo!

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When the stars align,

De Mambo will be out on

Steam Early Access

So… as written in the above prophecy, the time is now. De Mambo is out today on Steam Early Access with a spectacularly petty 15% launch discount! Click here to go to check out the page!

RTX London

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Just wanted to say thanks to all those who came over to play De Mambo with us at RTX London last weekend! It was a tiring event, but on the last day we spotted a certain someone… It was the creator of Blaz Blue, Toshimichi Mori! We had a few matches of De Mambo with him and he seemed to like it!

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Things we love this month…

Danganronpa 3
Masafumi Takada (Eternally)
La Nueva Dimensión del Mariachi Vargas de Tecalitlán
Playing Earthbound and Super Metroid again aka SNES Mini
Black Mirror
Tekken 7

 

Post Release Blues

It took a while, but De Mambo finally flew the coop and left its parents very proud. It didn’t light up the world with its blazing glory, but for a game with no marketing budget it did great.

This past month we took a break to catch up on some serious Zelda playing and then went straight back to work, planning the necessary steps for the update. Our plan is to do two updates for De Mambo with more multiplayer stages and more singleplayer content that includes new modes to play and other things we’ve received as feedback. We’ll have more solid info on this at a later date as we’re still finalising what can be done etc.

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Our old friend, Insomnia…

Unlike The Dangerous Kitchen, De Mambo will have its run in with insomnia as it is involuntarily forced into exhibiting at Insomnia 61!

We’ll be there for all four days so if you’re going, why not come on over and say hello and if your brave enough, challenge us to a duel… oh and maybe a match of De Mambo!

De Mambo will be a part of Payload Studio’s Tentacle Collective (so look for the giant inflatable tentacles!) which will take place at the NEC in Birmingham on August 25-28th.

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De Mambo Reviews

Here’s a selection of our favourite reviews for De Mambo! Thank you everyone!

Eurogamer – The Switch just got a game that channels the spirit of Smash Bros and WarioWare

The Metro – De Mambo review – Super Smash Balls

Comicbook.com – De Mambo Nintendo Switch Review: Fight and Flight

Keen Gamer – De Mambo Review (Switch)

Cubed 3 – De Mambo (Nintendo Switch) Review

The Games Shed – De Mambo – Nintendo Switch Review

Pause Resume – De Mambo Review

Vooks – DE MAMBO (SWITCH) REVIEW

Reddit AMA – De Mambo with the Dangerous Kitchen

Honest Gaming Reviews – DE MAMBO – REVIEW

De Mambo Review for Nintendo Switch│NomComms

De Mambo (Nintendo Switch) Review | 8-Bit Eric

Smell ya later…

Things we love this month…

The Secret History of Twin Peaks
Metal Slug 3
Curb Your Enthusiam
Merzbeat
Raphael Ashmolean Exhibition
Hot Ones

De-Day Fast Approaches

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So this might be the last update you get before the De Mambo finally releases worldwide. What a crazy adventure it’s been! We have to thank you dear reader as without you, these sweet, sugary words we force upon you would not fulfil their ultimate journey across the plains of existence into your soft, squishy mind, and would instead be lost in the ether.

So when is De Mambo actually releasing!?

Well, Japan was lucky enough to have the original release date of June 29th. Sadly De Mambo was delayed everywhere else and is now releasing on July 13th in the west! As our loyal backers, you’ll receive your breathtakingly beautiful code of De Mambo on the day of launch!

We’re very sorry if there’s been any confusion about the release date, but it’s been very hectic time for us. As this is our first game, we’re obviously doing things we’ve never done before and the final process of getting a game through the submission process is something we’ve most definitely never done before! It’s a pretty powerful process, especially when your as experienced as us and even with amazingly talented people helping us on the technical side, we struggled. Thankfully we got through it and next time it should theoretically be much easier… well unless our brains mentally regress any faster than they currently are!

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Hyper Japan Expo

We’ll be exhibiting De Mambo at the Hyper Japan Expo on July 14th to 16th which will be at our old friend the Tobacco Dock. Info here!

Goodies from across the web

The amazing Martin Robinson from Eurogamer came down to visit us a few weeks ago and wrote this wonderful article on us. Please have a look here!

We also took part in a great interview with Nindie Spotlight which can be found nestled within these words.

Thanks to our superb publisher Chorus Worldwide, we’ve had a lot of Japanese press including Dengeki and Famitsu doing live streams of De Mambo which can be seen here and here. Famitsu also had a massive two page spread of De Mambo and gave us a solid 30/40!

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That’s it for this update! The next time we speak to each other, De Mambo will be unleashed upon the world and we’ll be probably dead from exhaustion!

Things we love this month…

Allan Moore’s Promethea
Twin Peaks Season 3
Arms (the game, not limb)
Zelda: Breath of the Wild

 

Make a Date with De Mambo’s Release Date on Nintendo Switch

So, let’s just say it’s fairly crunchy in our current vicinity, but things are going great. De Mambo is ever so close to being fully-born, which is kind of a scary thought, since we’ve been touting it around on the internet and in public exhibitions long before it even had a chance to fully develop.

But, it’s finally time.

We are finally ready to announce the release date of this despicably lovely game we’ve been pouring our various hard-work juices into—blood, sweat and tears before you get any funny ideas. De Mambo’s Nintendo Switch release date is…

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The first smashing game on Nintendo Switch will launch with three modes; ‘Mambo’ the 2-4 player multiplayer dance of death; ‘Solo’ the salivating single-player gameplay extravaganza; and ‘Survival’ the 1-4 player co-op mode where survival is the name of the game… literally!

BitSummit De Mambo

De Mambo will once again be clutched by Nintendo, and potentially taken against its will across the Pacific Ocean to Kyoto, Japan for A 5th of BitSummit. De Mambo will be part of Nintendo’s Nindie booth on 20-21st May with the first public appearance of ‘Survival Mode’.

Look What the Cat Dragged In

So last month we were in a Nintendo Direct, which was phenomenal, but this month, something far more spectacular occurred…

De Mambo was featured in the Cat Mario Show, the most prestigious game related internet show of all time. This show is so marvellous, some critics even call it the Citizen Kane of Youtube content.

Take a look below (7:25)!

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3 Seconds of Fame

So before we begin to torment you with as much pain and suffering as we can physically manage in one update, can we just take one moment to tell you that De Mambo made it into a Japanese Nintendo Direct! A goddamn Nintendo Direct. For those of you who may not know what a Nintendo Direct is, then for shame… but yeah, a Direct is a video that Nintendo releases every couple of months highlighting new games and such. It’s pretty crazy that our little makeshift “Smash Bros ripoff” game has reached this far. You can see our 3 seconds of fame below!

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Anyway, back to business, or at least something vaguely resembling coherent text… 

 

EGX Rezzed 2017

We were incredibly zombified after exhibiting at EGX Rezzed 2017. Our leg bones became dusty as chalk, our brains as mushy as peas and our spirits crushed like our enemies… well actually the last one is a lie, as our spirits were highly elevated due to us having a good time. Being on Nintendo’s Nindie booth was such a pleasure, as we received so much more human traffic that we usually receive…

Some people’s first experience with the Switch was De Mambo. That’s quite bizarre to consider that people have played De Mambo before Zelda on Switch!

We’d like to thank Nintendo UK for allowing us to exhibit with them, all the amazing Nintendo staff and most importantly, pizza for sustaining us indefinitely… and I suppose we should thank the mass amount of people who came and played De Mambo at Rezzed.

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Bit Summit 5

If you happen to be in Kyoto on May 20-21st, then why not head to Bit Summit in Kyoto where Nintendo will once again violently chain De Mambo down and let the Japanese public experience the full pleasure it has to offer.

Find out more about Bitsummit 5 here!

 

The End is Nigh

So, after what has seemed like a millennium of disgust, we are right near the end. It’s finally time. We’re targeting Summer for release, so very soon… Switch De Mambo will be completed, and we will begin the slumber of a thousand sleeps… well, that’s the dream anyhow!

Please enjoy this barrage of De Mambo Switch pictures and videos and until next time, godspeed.

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Things we love this month…

Nintendo Switch
Zelda: Breath of the Wild
Carl Jung
Samurai Jack
Rick and Morty Season 3 premier

 

Don’t Fall Asleep at the Switch

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So if you’ve been an avid reader of our brilliantly bulbous blog, then you may have noticed we are a couple slices short of an XL pizza, oh and also that we’ve been hinting at strange happenings on the horizon.

Well today’s the day.

We can officially spill the mouldy beans on what we’ve wanted to talk about for a while.

De Mambo is coming to the Nintendo Switch!

Nintendo approached us at Bitsummit 4 last year and after many laborious discussions about how much money we wanted to pay them to allow us to be on the (at that time) NX, they decided to not accept our fanboyish money and instead allow us entry into the Kingdom of leave-luck-to-Heaven.

The Switch is the perfect home for De Mambo, something that Nintendo themselves saw, and so we couldn’t let this once in a lifetime opportunity slip away— who else has their first game available in the launch period of a new console!? But, there is one caveat to all this. We are focusing on the Switch version first, before the other versions.

We’ve been working on De Mambo for the last few years, toiling away without the luxury of being paid full time, so we had to choose the wisest business decision. Focusing on the Switch’s launch period could give us far more exposure than other platforms and so we can use this as a springboard to boost De Mambo before we eventually launch on Steam, PS4 and Vita.

Ultimately, even if you’re not planning on getting a Switch, all this means is that we have an incredibly strong deadline to work to and thus the game will get done. So you might have to wait a while, but the other versions will happen… unless we die.

 

Play De Mambo on Nintendo Switch at EGX Rezzed

The Dangerous Kitchen are somewhat proud to announce that the Nintendo Switch version of De Mambo will be making its first playable appearance at EGX Rezzed 2017 both in the Indie Zone and in Nintendo’s Nindie booth. Double De Mambo, double the funbo. Players can expect to experience a near final build of De Mambo in all it’s pulpy glory, enhanced by the features of the Nintendo Switch.

Grab some tickets from the EGX Rezzed website here and join us!

 

Survival Mode of the Fittest

We have a new mode to show you, aptly titled Survival Mode. In this co-op mode of survival, you have to repel the evil personal-space invaders as they desperately attempt to steal your personal space by lowering themselves in a rather formulaic fashion like some kind of retro game.

Take a look at the trailer below!

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