Category Archives: De Mambo

Bit Trip Reminiscence

So after a long week of meeting new people, having some rather glorious meetings and one delicious, mouth-watering pizza that I’m still thinking about… with the extra creamy buffalo mozzarella and the crispy thin crust and the fresh basil leaves—oh god! I’m sorry. It was a darn good pizza…

Anyhow, after a long week, I decided to peruse the 3DS eShop and see if there was anything my paltry £5 credit could buy. I was pleasantly surprised to see Rising Star Games had a sale and took the plunge on Bit Trip Saga on 3DS.

Runner will always hold a special place in my heart, but as I was playing it again, I became slightly emotional. You see, The Dangerous Kitchen was birthed around the time of Runner’s release, when we were plucky university students living in a dank student house, with tiny-humble dreams of world domination.

Notably, Runner was the first indie game we fell in love with, so we placed it on a towering, inspirational pedestal to gaze upon and aspire to. It was a great game made by three people, which at that time was fairly radical. Gaijin Games (now Choice Provisions) are definitely one of the reasons we started The Dangerous Kitchen all those years ago…

It was a really good point in our lives that was amplified by the religious playing of Runner for weeks after its release. You could go to the toilet and hear the sound of Anamanaguchi’s Blackout City trickling in from someone playing Runner elsewhere in the house. We enjoyed it as a group, just hanging out after University playing Runner, watching newcomers fail at timing the jumps on the stairs and everyone being utterly enthralled at Commander Video’s simple rainbow trail.

The reason I became emotional was that if we recall Commander Video’s story, Runner is where he takes his first steps, where he feels the pleasure of exploring life for the first time; he runs toward an unknown future, full of joy. This kind of parallels with where we were at that time: taking our first baby steps regarding The Dangerous Kitchen, sewing the seeds that would eventually sprout into De Mambo.

Playing Runner again just brought back all the memories and was especially poignant since we sort of managed to level up as a company this week. It’s funny how good things can make you look back to where you came from… but a good pizza can unstick you from the boundaries of space-time and show you the infinite possibilities of pure, conscious reality.

Yes, I really enjoyed that pizza.

Farewell.

From Premier Inn to Somerset House

DeMambo-Banner

It was the night before EGX Rezzed 2015 and the frigid, cold air was strangely inside rather than hanging outside in its natural habitat. We couldn’t get our TV to work, felt intimidated by everyone else being more prepared and of course we were dead tired (yes, this is a Commando reference) from a general lack of well-being.

Our EGX build had some crazy graphical errors such as strange artefacts appearing, some translucent textures and washed-out colours, yet we didn’t care! The game played fine and that was something we were proud of.

The response at EGX was simply remarkable for us. No, we’re not bragging—well, not that much—but in all honesty, it’s remarkable considering our circumstances. As you may already know, De Mambo was built in a public place (Premier Inn) and yet the EGX attendees responded through smiling, immense laughter and the odd profane grunt. It felt good because it was a huge validation for a years worth of hard work and—more importantly—for a life playing videogames.

We spent a week recovering after EGX (as it was our first exhibition) only to be offered three months at Playhubs, a London workspace for game development located in Somerset House, London!

To go from working in a public place where you have to hide your food from the staff in fear of being kicked out and where shady, multi-level marketing folk bustle like cockroaches to working in the prestigious Somerset House is highly peculiar to say the least.

Currently, we are in Playhubs, absorbing all the free coffee we can, meeting new people and trying not to quit game development and become professional whiteboard artists.

See you on the other side.

Good news everyone!

And yet, it’s come to this. After some hard and not-so-hard work, amazing people believing in us, and a bucket-load of blackmail attempts, The Dangerous Kitchen is going to EGX Rezzed!

Our smashing first game, De Mambo, is currently being worked on all hours of the day (mostly subconsciously as we sleep). We’re putting in our all, since this will be the first public showing, something that scares us more than a cheese-less pizza.

So please come down to EGX on 12-14th March and support us! We need you! And remember to give us a violent pat on the back if you happen to enjoy the game…

Yours terribly,

The Dangerous Kitchen

Good things are coming.

It’s been a long while hasn’t it? Oh really, that long? It seemed like only a hot minute ago that we last spoke.

We’ve been busy I suppose. The product’s coming along just fine thanks, slowly but surely. The obscene lengths to which the ‘coder’ has gone to is something I daren’t even mention on these… public channels. All is well.

Good things are coming, I can assure you. Heck, I’m going to go on a limb here and just tell you. We are waiting for them to get back to us. The organisation that we mentioned in the last communication—the make or break guys—we’re waiting on their answer. No not ACN.

The thought of them allowing us to showcase our product is driving us profusely. I think this is really it. It’s about time! Next time we speak, the product may have broken into the public zeitgeist, god help them. You may even see it console you at some point in the future, if you get what I’m saying.

We’ve smuggled a little extract for you, which you can access below, anyhow, keep communication flowing and remember to watch your back. Godbless.

[su_youtube_advanced url=”https://youtu.be/czskqr29-t4″]

De Mambo First Look Gameplay Trailer from The Dangerous Kitchen on Youtube.

De Mambo!!!!!

Super Smash Bros for 3DS was our goal.

[su_quote]“Lets make a game before Smash—we so won’t be able to concentrate on making games once it’s out!”[/su_quote]

Yooksin, currently on hold, seemed like it would not be allowed to exist before October 3rd. No matter how hard we tried to get it made, something always appeared to hinder its progress. It was too soon and so to fulfil our desire to have a game out by the release of Smash, De Mambo was born.

Although merely a demo, with a full release hopefully down the line, De Mambo was a phenomenal experience that increased our understanding of game development ten fold.

Fuelled by what scientists call ‘Pre-Smash Brothers Hypeitis’ we desperately laboured like the hardworking dogs we naturally are, to birth De Mambo.

imageScreened-shot of in-game De Mambo

We took the legendary teachings of Masahiro Sakurai himself and used them to deconstruct and rebuild to what we consider the essence of Smash Bros is. Like modern day video-game alchemists clad in un-ironed clothes and who take food prepared from home to places where they clearly sell food, we embarked on this outlandish journey.

Smash Brothers is something we dearly love. To see the people who make you happy, the friends you’ve worked hard to keep, the family who love you deeply, beaten to pulp and sent flying off the stage like the economic girly men they truly are, is heavenly.

Nothing compares to Smash Bros and the love Masahiro Sakurai uses to glue the game together. De Mambo is a homage to Super Smash Bros, to Masahiro Sakurai and to the love of video-games.

Please enjoy playing it… and try not to forget this game after Smash Bros for 3DS releases, unlike us who will be playing it constantly for the foreseeable future!

You can play the game online via our website and Unity Web Player HERE!

Please also enjoy some animated gifs of two of our team members Mambo-ing the hell out of each other.

More stages playable in-game!

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Farewell…