Category Archives: Kickstarter

Out of the Fire and into the Frying Plan

Welcome to the latest edition of myself rambling on about some kind of Dangerous Kitchen and that crazy dance game called De Mambo. A lot has happened since we last met, but at the same time… absolutely nothing has happened.

The End is Nigh

Anyway, I hate to say it, but the end is near. It’s the end of the beginning of the final stretch… of the final stretch, to be more precise, so we still have a long time before we unleash De Mambo upon the world.

Since the end of Kickstarter, we’ve been really busy planning on how to create a 51-carat solid-gold pizza, that is indeed edible for those of us with animal teeth—oh and planning the final game, obviously.

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Currently at 14-carats and inedible.

Planning the final game is hard. No longer can we haphazardly run amok with our decisions. Everything needs to be efficient and outlined before we even start to build the final game.

Currently, we’re working on our un-patented ‘Blockpendium’ trying to come up with as many new blocks that we can. Some of us like to shout out random words and watch the others squirm as they try to come up with justifiable gameplay function; as who doesn’t love the idea of a concrete-squirrel-octopus block and need it in the game!?

GameCity De Mambo

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A GameCity exclusive – Broken TV Mode!

On Halloween we ended up exhibiting De Mambo at Gamecity and met some amazing people, like Peter Harries from Butcherlab working on Theo and Lizzy, Nick Holder from Badger Hammer working on Idioctopus and Geraldo Nascimento working on GunKatana.

We also had the pleasure of being interviewed by the great Keith Stuart from The Guardian, which you can listen to here!

Farewell—oh wait, one more thing! We’re heading back to EGX Rezzed in April 2016! I can only imagine the improvements we’ll have to show you then, so until next time… stay fresh.

Take a look at EGX’s announcement of our existence here!

Things we love this month…

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Xenoblade Chronicles X
One Punch Man
Costa’s Festive Drinks
Splatoon
The Bridge III
La Forchetta’s Pizza
Fallout 4

 

Nippon De Mambo!

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So it’s been a very long couple of weeks for us! The long radio silence was sadly a combination of spotty Japanese Internet—we couldn’t use 3G/4G either—and then extreme exhaustion from exhibiting and jet lag etc., but regardless, we must apologise.

We travelled to Japan on the 14th of September for the Tokyo Games Show, thanks to the wonderful people at Chorus Worldwide, to exhibit De Mambo in the Indie section. Let’s just say that our Japan experience was immense. As lame as it may sound, we really felt that Japan was our spiritual home.

As game designers—especially designers interested in Japanese games design—Japan was almost like a video game in itself. One example was the traffic lights, which had health bars that decreased to show how much of the green light was left. This most probably existed before games did, but it was fascinating to see such design embedded into Japanese culture. It really helped us feel welcome in such a foreign place.

At TGS, some of us were slightly worried at how the Japanese public would react to De Mambo, but thankfully, they loved it. We’ve never seen anyone pick up the controls so quickly before and reach such a good level of skill so quickly. It was honestly a pleasure to play De Mambo with everyone at TGS, as we had some intense matches!

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Thanks to the amazing Ryuji at Chorus, we received a lot of attention from the Japanese gaming press, including Famitsu and 4Gamer:

http://www.gamespark.jp/article/2015/09/23/60409.html

http://game.watch.impress.co.jp/docs/news/20150921_722209.html

http://www.inside-games.jp/article/2015/09/20/91430.html

http://www.4gamer.net/games/318/G031879/20150920024/

http://www.gpara.com/infos/view/27490

http://www.famitsu.com/news/201509/18088927.html

Finally, we’d like to thank all of our backers so much for supporting us! We’re now in the final stretch, so please share and spread the good word!

You can find our Kickstarter page at the link below:

kickstarter.demambo-game.com

Where we work – Part 1

And so here we are.

Back in the Premier Inn, a place where dreams come true. It was here that De Mambo was conceived, born and then beaten when it misbehaved.

We’ve recently finished a short stint at Playhubs in Somerset House, as we very luckily won office space for a few months. It really was remarkable and we’ve learnt a lot, but for us nothing beats the lobby of a Premier Inn. Working here is really great as you’re constantly inspired. There’s an influx of different people here everyday, which is partly to do with Heathrow Airport location.

But, we are not the only operation being run here: there is another. A multi-level marketing company happens to also frequent our Inn, constantly offering us ways to make money that is surely legal… As much as these annoyingly birdbrained stooges irritate us, they invaluably provide much inspiration—as who doesn’t need the sight of brainwashed humans scuttling around like cockroaches to help remind one of their own sanity?

The staff at Costa though, are a nice contrast to this. At first there was a bit of a bit of dissonance between us, but after the first couple of months they warmed to our sizzling hobo-ish charm. They give us words of support from time to time and have once even called us family.

We have to battle for booth space daily and if we’re not strong enough to conquer one, are forever banished to the restaurant area where loud music and drunken antics take place. Sometimes it’s a challenge to work here, but as a wise man once said, “If challenge had a taste, you’d be quite delicious”.

Yes, the Inn became our place of work not by choice, but through necessity. It’s close to where we live, free and has perfect temperature… and did I mention it’s free? Working in the heart of London was spectacular, but that’s not who we are. We embrace stupidity, and nothing is quite as stupid as the making of a game in a hotel lobby.

Intro to Kickstarter De Mambo

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There’s a scene in the Mortal Kombat movie that everyone in The Dangerous Kitchen loves to recite.

“It has begun!”

Apt I’d say, as today, it truly has begun.

The amount of support we’ve seen already is—as clichéd as it sounds—far beyond our wildest dreams.

Reaching just above 20% in an hour and a half was crazy and then suddenly getting to £5,000 was absurd.

Making De Mambo has been so much fun for us already and being able to share this with everyone, is a pleasure.

As of writing this, we’re currently at 38%—there are no words to describe how we feel—so here’s to all the backers we’ve accumulated today and to all the backers still yet to come, wherever you are!