Category Archives: The Dangerous Kitchen Update

From Premier Inn to Somerset House

DeMambo-Banner

It was the night before EGX Rezzed 2015 and the frigid, cold air was strangely inside rather than hanging outside in its natural habitat. We couldn’t get our TV to work, felt intimidated by everyone else being more prepared and of course we were dead tired (yes, this is a Commando reference) from a general lack of well-being.

Our EGX build had some crazy graphical errors such as strange artefacts appearing, some translucent textures and washed-out colours, yet we didn’t care! The game played fine and that was something we were proud of.

The response at EGX was simply remarkable for us. No, we’re not bragging—well, not that much—but in all honesty, it’s remarkable considering our circumstances. As you may already know, De Mambo was built in a public place (Premier Inn) and yet the EGX attendees responded through smiling, immense laughter and the odd profane grunt. It felt good because it was a huge validation for a years worth of hard work and—more importantly—for a life playing videogames.

We spent a week recovering after EGX (as it was our first exhibition) only to be offered three months at Playhubs, a London workspace for game development located in Somerset House, London!

To go from working in a public place where you have to hide your food from the staff in fear of being kicked out and where shady, multi-level marketing folk bustle like cockroaches to working in the prestigious Somerset House is highly peculiar to say the least.

Currently, we are in Playhubs, absorbing all the free coffee we can, meeting new people and trying not to quit game development and become professional whiteboard artists.

See you on the other side.

Good news everyone!

And yet, it’s come to this. After some hard and not-so-hard work, amazing people believing in us, and a bucket-load of blackmail attempts, The Dangerous Kitchen is going to EGX Rezzed!

Our smashing first game, De Mambo, is currently being worked on all hours of the day (mostly subconsciously as we sleep). We’re putting in our all, since this will be the first public showing, something that scares us more than a cheese-less pizza.

So please come down to EGX on 12-14th March and support us! We need you! And remember to give us a violent pat on the back if you happen to enjoy the game…

Yours terribly,

The Dangerous Kitchen

Good things are coming.

It’s been a long while hasn’t it? Oh really, that long? It seemed like only a hot minute ago that we last spoke.

We’ve been busy I suppose. The product’s coming along just fine thanks, slowly but surely. The obscene lengths to which the ‘coder’ has gone to is something I daren’t even mention on these… public channels. All is well.

Good things are coming, I can assure you. Heck, I’m going to go on a limb here and just tell you. We are waiting for them to get back to us. The organisation that we mentioned in the last communication—the make or break guys—we’re waiting on their answer. No not ACN.

The thought of them allowing us to showcase our product is driving us profusely. I think this is really it. It’s about time! Next time we speak, the product may have broken into the public zeitgeist, god help them. You may even see it console you at some point in the future, if you get what I’m saying.

We’ve smuggled a little extract for you, which you can access below, anyhow, keep communication flowing and remember to watch your back. Godbless.

[su_youtube_advanced url=”https://youtu.be/czskqr29-t4″]

De Mambo First Look Gameplay Trailer from The Dangerous Kitchen on Youtube.

The Smashpocalypse Cometh


Image courtesy of the almighty Google and its omniscient reach.

Today, as a bearer of bad news, sadness fills my mouth with a phantom taste that resembles something… not so nice.

Yooksin is on hold dear readers. Repent! Repent your sins I tell you! The end is nigh!

Instead, we are hanging up the usual game development routine for a new life south of the border—and no, this has nothing to do with that armed robbery we may or may not have been involved in…

A short hiatus if you will, to brush up on certain code-like game development duties, gather funds and to rest (well, some of us) the brained, jellylike forms we’ve recently become.

In this short, mind development hiatal period and as a result of the oncoming Smashpocalypse, it has been prophesised that we must mark this occasion with our own Smash Bros like game. It seems this game has a mind of its own like some kind of spoiled brat that carelessly dreams of being all the Power Rangers at once. Not just picking one, like us normal folk.

Currently, it has no name and unlike the no-name archetypal character in Hollywood cinema, it is not purposeful—we just haven’t had that marvellous gut-punch of inspiration as of yet.

Yooksin will return; the tides of fate are too strong to disallow it not to.

Farewell dear reader and bless you (if you miraculously managed to sneeze as you read this).

//Disclaimer 

Yooksin will never return and the creatively bankrupt Dangerous Kitchen are dead forever.

Wario 3DS XL

In honour of the extreme excellence of the 3DS, it has been decided that our true gaming overlord, Wario, is underrepresented on the console. Even after the immense financial woes that Nintendo face because they dedicated a whole year (and a bit) to that chump Luigi, there is no Wario XL (or year of Wario for that matter). Seeing the Yoshi XL was the last straw.

The Dangerous Kitchen, have taken it upon themselves to construct the unofficial Wario 3DS XL console—we must rectify this disgraceful lack of Wario.

Such a marvel of design and ingenuity must truly exist and thus this is no mere custom paintjob. The Wario XL does indeed boast a riveting purple and yellow colour scheme however it also houses many other significant features.

A beautiful Wario nose-moustache insignia is emblazoned upon its tender brow, whilst every button is rebranded a ‘W’ button. The Wario XL includes various Wario catchphrases such as “Have a rotten day!” and “Wah Wah!” on start-up.

The one drawback of this spectacular work is the complete lack of a stylus—thought to be because Wario himself designed and manufactured the XL and pocketed the money saved from not including a stylus.

The Wario XL is an appreciation for Wario and needs to become reality.

– The Dangerous Kitchen

GREETINGS!

Hello, this is an introductory post, nice to meet you!

Tales of Disinterest is pretty much a collection of ramblings by the microscopic UK based games company, The Dangerous Kitchen and a selection of their most irritating friends.

Panic Dance

We thought it might be a bit of fun to gather a few of the game related things we think/talk/send animated gifs to each other about and show them to the world for rigorous testing. To kick off this blog, a few of us that were bored decided to write about a game or games we have played in the past year that we really enjoyed and/or really didn’t. Hopefully this year we’ll actually release something that people want to complain about too!

Happy New Year, The Internet!