Tag Archives: EGX Rezzed

3 Seconds of Fame

So before we begin to torment you with as much pain and suffering as we can physically manage in one update, can we just take one moment to tell you that De Mambo made it into a Japanese Nintendo Direct! A goddamn Nintendo Direct. For those of you who may not know what a Nintendo Direct is, then for shame… but yeah, a Direct is a video that Nintendo releases every couple of months highlighting new games and such. It’s pretty crazy that our little makeshift “Smash Bros ripoff” game has reached this far. You can see our 3 seconds of fame below!

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Anyway, back to business, or at least something vaguely resembling coherent text… 

 

EGX Rezzed 2017

We were incredibly zombified after exhibiting at EGX Rezzed 2017. Our leg bones became dusty as chalk, our brains as mushy as peas and our spirits crushed like our enemies… well actually the last one is a lie, as our spirits were highly elevated due to us having a good time. Being on Nintendo’s Nindie booth was such a pleasure, as we received so much more human traffic that we usually receive…

Some people’s first experience with the Switch was De Mambo. That’s quite bizarre to consider that people have played De Mambo before Zelda on Switch!

We’d like to thank Nintendo UK for allowing us to exhibit with them, all the amazing Nintendo staff and most importantly, pizza for sustaining us indefinitely… and I suppose we should thank the mass amount of people who came and played De Mambo at Rezzed.

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Bit Summit 5

If you happen to be in Kyoto on May 20-21st, then why not head to Bit Summit in Kyoto where Nintendo will once again violently chain De Mambo down and let the Japanese public experience the full pleasure it has to offer.

Find out more about Bitsummit 5 here!

 

The End is Nigh

So, after what has seemed like a millennium of disgust, we are right near the end. It’s finally time. We’re targeting Summer for release, so very soon… Switch De Mambo will be completed, and we will begin the slumber of a thousand sleeps… well, that’s the dream anyhow!

Please enjoy this barrage of De Mambo Switch pictures and videos and until next time, godspeed.

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Things we love this month…

Nintendo Switch
Zelda: Breath of the Wild
Carl Jung
Samurai Jack
Rick and Morty Season 3 premier

 

Through the Looking-Back Glass.

Welcome.
 
Sorry for the silent silence that has clouded its way in-between the last time we contacted you and now, but we’ve been busy… busy fighting a PHP-based battle with the website and thought an extended break from us would do you no harm.

We’ve been mainly working on refining a lot of the core details of the game and designing lots of new stuff—there’s been some pretty bizarre things that have been proposed—and generally looking at bettering what we have.
 
Take a look at some concept art, which is indeed conceptual.

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Before we move forward, we’d like to have a look back, as last year was monumental for us.

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2014 was our awakening, the growth of cosmic seeds that burst forth into our mundane existence, while in 2015 the seeds sprouted; De Mambo took us from our place in the soil and propelled us towards the great sun.
 
We met an invaluable colleague and friend in Daniel New, who had the unholy pleasure of interviewing us around this time last year. That was a special moment for us, as Daniel truly believed in us and what we were doing which really fired us up and prepared us for what was coming next…
 
Our first public exhibition was in March with EGX Rezzed and then we won our place at Playhubs—this was where we met so many fantastic people who’ve helped us immensely; like Nisha Valand, Vincent Scheurer and Shin Kanaoya (more on him later…), and got into such events as Manchester Day Games Room, Radius Festival, Develop Interface and Brighton Develop—where we met our bright-eyed intern, Keir Sweeney. Hanging out with the public, meeting loads of cool developers and (especially) beating people at our own game was truly amazing.

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We next took to Kickstarter and then to our collective personal highlight: Japan and TGS. We are all still in awe that we were able to not only go to Japan (a childhood dream for all of us), but have our little game exhibited at the Tokyo Games Show. It’s all thanks to the aforementioned Shintaro Kanaoya, his awesome partner Ryuji Ooyanagi and their amazing company Chorus Worldwide—you guys are awesome and we cannot thank you enough.
 
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TGS was astonishing as the Japanese really enjoyed our game (thanks have to be given to Daichi Aono for his superb translation abilities) and the press, such as Famitsu, 4Gamer and Dengeki, gave us the enormous pleasure of interviewing us. That was a super personal highlight for me, as I was the one being interviewed—but then again there was so much more. We got to meet the marvellous Yoshiro Kimura and have some humorously fun De Mambo matches with him, Ryuji introduced us to Suda51’s manager (I’m a huge Suda fanboy), Kazuyuki Kumagai who said that we can visit Grasshopper Manufacture the next time we are in Japan, we saw Koji Igarashi of Castlevania fame in the flesh and finally shook hands with Shuhei Yoshida, the President of Sony’s Worldwide Studios.

After we landed back in London we had to drive up to Birmingham the next day to setup for EGX, which honestly… nearly killed us. (Four people and a 32” TV should not be able to fit into a Fiat 500…) but we survived and finally went on to see the successful end of our Kickstarter Campaign!

Thanks again to everyone who helped us out, shared the campaign and especially those of you that donated your hard-earned cash to our cobweb-ridden wallet!

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It’s safe to say that a lot happened last year, which runs in contrary with the fact that we are three nobodies making a game in a Premier Inn lobby. We’re currently working on loads of new content for De Mambo, so make sure you join us at our next exhibition: EGX Rezzed, the place that started it all.
 
Anyway, as a wise man once said… Enough talk! No more looking back. On to the future where, De Mambo will be released and the world will cower in its almighty presence… well hopefully.
 
Farewell.

Out of the Fire and into the Frying Plan

Welcome to the latest edition of myself rambling on about some kind of Dangerous Kitchen and that crazy dance game called De Mambo. A lot has happened since we last met, but at the same time… absolutely nothing has happened.

The End is Nigh

Anyway, I hate to say it, but the end is near. It’s the end of the beginning of the final stretch… of the final stretch, to be more precise, so we still have a long time before we unleash De Mambo upon the world.

Since the end of Kickstarter, we’ve been really busy planning on how to create a 51-carat solid-gold pizza, that is indeed edible for those of us with animal teeth—oh and planning the final game, obviously.

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Currently at 14-carats and inedible.

Planning the final game is hard. No longer can we haphazardly run amok with our decisions. Everything needs to be efficient and outlined before we even start to build the final game.

Currently, we’re working on our un-patented ‘Blockpendium’ trying to come up with as many new blocks that we can. Some of us like to shout out random words and watch the others squirm as they try to come up with justifiable gameplay function; as who doesn’t love the idea of a concrete-squirrel-octopus block and need it in the game!?

GameCity De Mambo

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A GameCity exclusive – Broken TV Mode!

On Halloween we ended up exhibiting De Mambo at Gamecity and met some amazing people, like Peter Harries from Butcherlab working on Theo and Lizzy, Nick Holder from Badger Hammer working on Idioctopus and Geraldo Nascimento working on GunKatana.

We also had the pleasure of being interviewed by the great Keith Stuart from The Guardian, which you can listen to here!

Farewell—oh wait, one more thing! We’re heading back to EGX Rezzed in April 2016! I can only imagine the improvements we’ll have to show you then, so until next time… stay fresh.

Take a look at EGX’s announcement of our existence here!

Things we love this month…

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Xenoblade Chronicles X
One Punch Man
Costa’s Festive Drinks
Splatoon
The Bridge III
La Forchetta’s Pizza
Fallout 4

 

From Premier Inn to Somerset House

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It was the night before EGX Rezzed 2015 and the frigid, cold air was strangely inside rather than hanging outside in its natural habitat. We couldn’t get our TV to work, felt intimidated by everyone else being more prepared and of course we were dead tired (yes, this is a Commando reference) from a general lack of well-being.

Our EGX build had some crazy graphical errors such as strange artefacts appearing, some translucent textures and washed-out colours, yet we didn’t care! The game played fine and that was something we were proud of.

The response at EGX was simply remarkable for us. No, we’re not bragging—well, not that much—but in all honesty, it’s remarkable considering our circumstances. As you may already know, De Mambo was built in a public place (Premier Inn) and yet the EGX attendees responded through smiling, immense laughter and the odd profane grunt. It felt good because it was a huge validation for a years worth of hard work and—more importantly—for a life playing videogames.

We spent a week recovering after EGX (as it was our first exhibition) only to be offered three months at Playhubs, a London workspace for game development located in Somerset House, London!

To go from working in a public place where you have to hide your food from the staff in fear of being kicked out and where shady, multi-level marketing folk bustle like cockroaches to working in the prestigious Somerset House is highly peculiar to say the least.

Currently, we are in Playhubs, absorbing all the free coffee we can, meeting new people and trying not to quit game development and become professional whiteboard artists.

See you on the other side.

Good news everyone!

And yet, it’s come to this. After some hard and not-so-hard work, amazing people believing in us, and a bucket-load of blackmail attempts, The Dangerous Kitchen is going to EGX Rezzed!

Our smashing first game, De Mambo, is currently being worked on all hours of the day (mostly subconsciously as we sleep). We’re putting in our all, since this will be the first public showing, something that scares us more than a cheese-less pizza.

So please come down to EGX on 12-14th March and support us! We need you! And remember to give us a violent pat on the back if you happen to enjoy the game…

Yours terribly,

The Dangerous Kitchen